Doom





FAQ


: - Doom
- Doom
, : IDDQD - o o ae a ooe eccepe IDDT - apa IDKFA - o o ae a o aop opy, oepaco ce e IDCLIP - oee poxo co ce IDCLEV - oee ca o a p. Hapa o, o aa a e e p (o 32). IDBEHOLD - eoope oee e (eyoc, eoc, a-paao oc p. IDCLEVxx - epexo a ypoe. apep: ceo ypoe IDCLEV07. IDCLEV31 IDCLEV32 - cepee ypo, c ecypa p Wolfenstein 3D (cpe xo cooeceo a 15 16 ypox). IDSPISPOPD - poxoee co ce idmypos - ocope a co oopa idbehold x - e x - oa y: a - oa apa i - eoc a yy l - oceee ypo a 2 y r - pooc oc a yy s - ac cocoe"epcepepa" v - eccepe 0.5 y

Doom 3
[~] : Bae: Ec aa [~] (a) e ye paoa, opoye aa [Ctrl] + [Alt] + [~] aviDemo - coxpae eo ae p avi a benchmark - ecpoae copoc p doomhell - epe oceey ypo freeze - aopo cex gfxinfo - oaa opa o paeco ape god - eyoc noclip - pe xoe co ce notarget - eoc ocy pao com_drawfps 1 - oaa FPS give all - oy ce opye apo give doom95 - apy Doom 2 epc '95 oa give keys - oy ce give weapon_machinegun - oy Machinegun give weapon_shotgun - oy ycoy give weapon_plasmagun - oy aey yy give weapon_bfg - oy BFG give weapon_chainsaw - oy eoy give weapon_rocketlauncher - oy paey status - oaa cayc p map - apy apy ( Load Map ) spawn - coa pee epc. ( Spawn ) quit - ao py Cco ap: (coyc c oao MAP, MAP ) marscity1.map - Mars City 1 mcunderground.map - Mars Underground marscity2.map - Mars City 2 admin.map - Administration alpha1.map - Alpha Labs Sector 1 alpha2.map - Alpha Labs Sector 2 alpha3.map - Alpha Labs Sector 3 alpha4.map - Alpha Labs Sector 4 enpro.map - EnPro Plant commout.map - Comm Transfer communications.map - Communications recycling1.map - Monorail Skybridge recycling2.map - Recycling Sector 2 monorail.map - Monorail delta1.map - Delta Labs Level 1 delta2a.map - Delta Labs Level 2A delta2b.map - Delta Labs Level 2B delta3.map - Delta Labs Level 3 delta4.map - Delta Labs Level 4 hell.map - Hell delta5.map - Delta Complex cpu1.map - CPU Complex cpuboss.map - Central Processing site3.map - Site 3 caverns1.map - Caverns Area 1 caverns2.map - Caverns Area 2 hellhole.map - Primary Excavation Cco peeo epcoae oopx oo coa oao spawn give: Flaming Zombie - monster_zombie_bernie Chainsaw Zombie - monster_zombie_sawyer Z-sec Zombie with machine gun - monster_zombie_zsec_machinegun Z-sec Zombie with pistol - monster_zombie_zsec_pistol Z-sec Zombie with shield - monster_zombie_zsec_shield Z-sec Zombie with shotgun - monster_zombie_zsec_shotgun Commando Zombie - monster_zombie_commando Commando Zombie with Chaingun - monster_zombie_commando_cgun Fat Zombie - monster_zombie_fat2 Fat Zombie with wrench - monster_zombie_fat_wrench Bald Zombie - monster_zombie_maint_bald Zombie with no jaw - monster_zombie_maint_nojaw Zombie with Wrench - monster_zombie_maint_wrench Skinny Zombie - monster_zombie_maint_skinny Zombie - monster_zombie_maint Zombie - monster_zombie_maint2 Zombie wth Flashlight - monster_zombie_ maint_flashlight Headless Zombie - monster_zombie_suit_neckstump Zombie - monster_zombie_suit_bloodymouth Skinny Zombie - monster_zombie_suit_skinny Zombie in Labcoat - monster_zombie_labcoat Zombie Missing Limb - monster_zombie_limb Zombie - monster_zombie_skinny Zombie with a pipe - monster_zombie_pipe Zombie in T-shirt - monster_zombie_tshirt_bald Zombie - monster_zombie_tshirt_blown Zombie in Jumpsuit - monster_zombie_jumpsuit Zombie Eating - monster_zombie_jumpsuit_eating Archvile - monster_demon_archvile Cherub - monster_demon_cherub Hellknight - monster_demon_hellknight Imp - monster_demon_imp Maggot - monster_demon_maggot Mancubus - monster_demon_mancubus Pinky - monster_demon_pinky Revenant - monster_demon_revenant Tick - monster_demon_tick Trite - monster_demon_trite Wraith - monster_demon_wraith Cyberdemon - monster_boss_cyberdemon Gaurdian - monster_boss_guardian Guardian's Seeker - monster_boss_guardian_seeker Sabaoth - monster_boss_sabaoth Vagary - monster_boss_Vagary Bo ee cco oo, ca oee poep o o oaa: _use parsewait game_memory _moveRight printShader in_restart _moveLeft printMode kill _moveDown playDemo killRagdolls _forward playCmdDemo killMoveables _back playerModel killMonsters _right prevanim keepTestModel _left reload listModels _lookDown reloadSounds listSkins _lookUp reloadSoundShaders listMaterials _attack reloadFx listImages _moveUp reloadanims listModes _speed reexportmodels listLightDefs _strafe removeline listEntityDefs _button7 runReach listMonsters _button6 runAAS listEntities _button5 recordCmdDemo listThreads _button4 recordDemo listSounds _button3 recordCmdDemo listAnims _button2 recordDemo listCollisionModels _button1 renderbumpFlat listlines _button0 renderbump listVertexCache aasStats roq map addarrow reloadGuis modulateLights addline reset noclip blinkline regenerateWorld notarget bindlist reloadImages nextanim bind reloadShaders overlayGUI centerview reloadModels path compressDemo script poplight connect reloadEntityDefs toggle clearlights s_musictrack testSIMD conDump s_cacheInvalidate touchMaterial clear s_cacheInfo testFx cvar_restart s_restart touchSound cvarlist seta listSoundShaders combineCubeImages set touchParticle crash spawn testDamage collisionModelInfo setviewpos testblend dirtyfeet setStepGamma testanim dir setu testParticle demoShot sets testModel disconnect sizeDown testWipe dmap sizeUp testGUI echo screenshot timeDemo envshot spawnServer testmap exec stopRecording touchSkin exportmodels say touchModel editSounds testTrace unbind editLight testImage unbindall editor testShader vid_restart error testBump vstr fillrate testLight writeConfig flashlight touchFx writePrecache focusSoundsEditor touchGui weapon give touchFile weapnext where weapprev weaponSplat Ec e xoe poxo py a ex ypox cooc o apoa ee, xoe cpay aa x, o ae c po ae a doomconfig.cfg ee e cpoy: seta g_nightmare "0" a seta g_nightmare "1" Ec pa aec co eo ee ceye o: r_gamma 3 <- ye ypoe aa r_brightness 0 seta g_showPlayerShadow "0" <- o e poa seta g_showPlayerShadow "1" <- e poa B o peeo a: bind "p" "toggle pm_thirdperson" Tecoe ap: map testmaps/testmaps_lotsaimps.map map testmaps/test_box.map map testmaps/test_boxstack.map Ec e coee x pa, o pacaye x c aa pak000.pk4

- Doom 2: Hell on Eart
. IDMUSxx poe xx 00 INTROA 01 RUNNIN 02 STALKS 03 COUNTD 04 BETWEE 05 DOOM 06 THE_DA 07 SHAWN 08 DDTBLU 09 IN_CIT 10 DEAD 11 STLKS2 12 THEDA2 13 DOOM2 14 DDTBL2 15 RUNNI2 16 DEAD2 17 STLKS3 18 ROMERO 19 SHAWN2 20 MESSAG 21 COUNT2 22 DDTBL3 23 AMPIE 24 TEHDA3 25 ADRIAN 26 MESSG2 27 ROMER2 28 TENSE 29 SHAWN3 30 OPENIN 31 EVIL 32 ULTIMA 33 READ_M 34 DM2TTL 35 DM2INT

- Doom 2D
: tank - 200% po rambo - ce opye apo iddqd - caoyoee formula1 - cpo ea bullfrog - coo pa

- Doom 3
[~] . Bae: Ec aa [~] (a) e ye paoa, opoye aa [Ctrl] + [Alt] + [~] aviDemo - coxpae eo ae p avi a benchmark - ecpoae copoc p doomhell - epe oceey ypo freeze - aopo cex gfxinfo - oaa opa o paeco ape god - eyoc noclip - pe xoe co ce notarget - eoc ocy pao com_drawfps 1 - oaa FPS give all - oy ce opye apo give doom95 - apy Doom 2 epc '95 oa give keys - oy ce give weapon_machinegun - oy Machinegun give weapon_shotgun - oy ycoy give weapon_plasmagun - oy aey yy give weapon_bfg - oy BFG give weapon_chainsaw - oy eoy give weapon_rocketlauncher - oy paey status - oaa cayc p map - apy apy ( Load Map ) spawn - coa pee epc. ( Spawn ) quit - ao py

- Doom 3: Resurrection of Evil
[trl] + [lt] + [~], oce eo oe ceye o: god - eyoc give [a_peea] - oy aa pee give all - ce opye ay give ammo - ce apo eyeo opy give armor - oa po give doom95 - acceca epc 1995 oa give health - ooe opoe give keys - ce give weapon_bfg - oy BFG give weapon_chainsaw - oy eoy give weapon_machinegun - oy yee give weapon_plasmagun - oy aa-yy give weapon_rocketlauncher - oy paey give weapon_shotgun - oy poo






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